Player Attire

League Provided

  1. Jerseys – The league will provide one (1) game jersey and (1) practice T-Shirt. All shirts must be tucked in always.
  2. All players are required to wear their official WWJFL Flag Football jersey and flags during games.
  3. Players are responsible for the cleaning and care of their own Flag Football jersey and mouthpiece.
  4. Flags must be worn on the hips.

Parent Provides

  1. Shoes – Cleats (No metal spikes) are optional. Tennis Shoes are also permitted. No bare feet or open toed shoes allowed.
  2. Pants / Shorts – Parents must purchase Black gym shorts or sweat pants to be worn at practice and game days (Coaches may select different colors). 
  3. Mouth Piece – Players are required to wear a protective mouthpiece during all practices and games. No Exceptions. Any participant without a mouthpiece will not be allowed to participate in any practice or game.
  4. Players are responsible for providing their own mouthpiece and are responsible for the cleaning and care of the mouthpiece.

General Information

  1. Teams are composed of a minimum of seven (7) and a maximum of twelve (10) players. There are five (5) players per team playing on the field.
  2. Scheduled practice times will be once a week for approximately 1 hour.
  3. The playing field dimensions will be determined by WWJFL executive board. 
  4. Parents and spectators are to promote good sportsmanship among all participants. All parents and spectators will treat officials and staff with respect. Please remember that many of them are volunteers and you are providing an example to your children when you attend practices/games.

GETTING STARTED

  1. A coin toss determines the first possession. The visiting team shall call the toss.
  2. Game length – is four (4) – 10-minute quarters with a running time clock.
  3. Each team is allowed (2) – 60 second time outs per half. There may be an official timeout to assist an injured player at the discretion of the referee. Clock will resume when the injured player is removed from the field of play.
  4. The will be a four (4) minute half time break.
  5. If the score is tied at the end of 40 minutes, the game should be determined a tie.
  6. The offensive team takes possession of the ball on the forty (40) yard line. Football rules apply (i.e. 4 downs to get a first down).  If the offense fails to score, the ball changes possession and the new offensive team takes over on the forty (40) yard line.

Field

  1. The field dimensions are 30 yards by 40 yards with two 10-yard end zones, the sidelines will be marked by orange or white cones every 5 yards. (Top of the numbers on turf fields).
  2. No-Run Zones are in place to prevent teams from conducting power run plays. While in the No-Run Zones (a 5yard imaginary zone before midfield and before the end zone) you cannot run the ball.

Formations

  1. Offense must have a minimum of one player on the line of scrimmage (the center) and up to four players on the line of scrimmage. The quarterback must be off the line of scrimmage.
  2. One player at a time may go in motion 1-yard behind and parallel to the line of scrimmage.
  3. No motion is allowed towards the line of scrimmage.

DURING THE GAME

  1. There are no kickoffs or punts.
  2. There is no blocking allowed at any time anywhere on the field. Once the ball has crossed the line of scrimmage all players on offense are no longer part of the play. Creating a screen or wall for the ball carrier will be considered a block.
  3. All possession changes, except interceptions, start on the forty (40) yard line.
  4. The losing team of the coin toss at the beginning of the game will gain ball possession at the beginning of the second half.
  5. Each time the ball is spotted a team has Forty-Five (45) seconds to snap the ball. Teams will receive one (1) warning per game before a delay-of-game penalty is enforced.
  6. Officials can stop the clock at their discretion.
  7. If a defensive penalty occurs on an extra point try, the offensive team retains possession of the ball with the ball being placed ½ distance to the goal line. The offensive team has the option to decline the penalty.
  8. Two coaches are allowed on the field always.

Scoring

  1. Touchdown:6 points
  2. PAT (Point After Touchdown)1 point (5-yard line) or 2 points (12-yard line) Note: 1 point PAT is pass only, 2 point PAT can be run or pass.
  3. A team that scores a touchdown must declare whether it wishes to attempt a 1-pt.conversion (from the 5-yard line) or a 2-pt. conversion (from the 12-yard line).

Safety:2 points

  1. A Safety occurs when the ball carrier is declared down in his/her own end zone.
  2. They can be called down when their flags are pulled by a defensive player, their flag falls out, they step out of bounds or they hit the ground with their knee or arm.

RUNNING

  1. The quarterback cannot run with the ball.
  2. Only direct handoffs behind the line of scrimmage are permitted. The offense may use multiple handoffs.
  3. The player who takes the handoff can throw the ball from behind the line of scrimmage.
  4. Absolutely NO laterals or pitches of any kind.
  5. There are no fumbles. The ball is spotted where the ball carrier’s feet were at the time of the fumble.
  6. “No-running zones,” located five (5) yards from each end zone, are designed to avoid short-yardage, power running situations. In these zones there is to be no running or hand-offs.
  7. Once the ball has been motioned to be handed off, all defensive players are eligible to cross the line of scrimmage.
  8. Spinning is allowed, but players cannot leave their feet to avoid a defensive player. No diving or jumping to avoid a flag being pulled. If a player should dive or jump to avoid a flag being pulled the play shall be called dead at the point of the incident.
  9. NO “stiff arm” to ward off an opponent
  10. The ball is spotted from where the ball carrier’s feet are when the flag is pulled, not where the ball is.

RECEIVING

  1. All players are eligible to receive passes (except the quarterback)
  2. Only one (1) player is allowed in motion at a time.
  3. A player must have at least one (1) foot inbounds when making a reception.

PASSING

  1. All passes must be forward and received beyond the line of scrimmage.
  2. Shovel passes are allowed but must be received beyond the line of scrimmage.
  3. The quarterback has a seven (7) second “pass clock”. If a pass is not thrown within the seven (7) seconds, the play is dead, loss of down. Once a ball is handed off the seven (7) second rule is no longer in effect.
  4. No Rushing the Passer
  5. Interceptions change the possession of the ball at the point of interception.
  6. Interceptions are the only changes of possession that do not start on the forty (40) yard line.

DEAD BALLS

  1. Substitutions may be made on any dead ball.
    1. Play is ruled “dead” when:
    2. Ball carrier’s flag is pulled.
    3. Ball carrier’s flag falls off.
    4. Ball carrier steps out of bounds.
    5. Ball carrier’s knee hits the ground.
    6. Ball carrier should leave their feet.
    7. Ball carrier should attempt to dive.
    8. Touchdown or safety is scored.
    9. At the point of an interception (interception returns are not allowed).
  2. There are no fumbles. No recovery of a “fumble” is necessary or should be attempted. The ball is spotted where the ball hits the ground with the offense keeping possession.
  3. SPORTSMANSHIP/ROUGHING
  4. If a referee, Coach or any other WWJFL Staff member witnesses any acts of tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped, the referee will assess a penalty for unsportsmanlike conduct and the player will be “sat-out” or ejected from the game.
  5. FOUL PLAY WILL NOT BE TOLERATED.
  6. Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams, staff or spectators). If trash talking occurs the referee will give one warning. If it continues, the coach, player or players will be “sat-out” or ejected from the game.

COACHES, LET YOUR KIDS PLAY

  1. This program is designed to be fun for the kids and for you as well.
    1. Keep your lessons as simple and fun as possible. As your team grasps the basics, move on too more advanced ideas. Overloading young players with too much information too early can cause them confusion which removes the Fun. REMEMBER TO HAVE FUN!!!
    2. Help your players be good sports. After a game, shake hands with or do a cheer for the other team. Applaud good play on both sides. Treat all officials with respect; remember many of them are volunteers as well. While imitating you, your team won’t even know they are being taught a good lesson in sportsmanship.
    3. Yell encouragement, whisper constructive criticism.

Penalties

  1. The coaches will call all penalties.
  2. Coaches determine incidental contact that may result from normal run of play.
  3. All penalties will be assessed from the line of scrimmage, except as noted. (spot fouls)
  4. Games may not end on a defensive penalty, unless the offense declines it.
  5. Penalties are assessed live ball then dead ball. Live ball penalties must be assessed before play is considered complete.
  6. Penalties will be assessed half the distance to the goal yardage when the penalty yardage is more than half the distance to the goal.

DEFENSIVE:

  1. Offsides – 5 yards On defense, if a player enters the neutral zone that player is offsides. (The down will be repeated)
  2. Pass Interference – (Ball will be spotted at the point of the incident)
  3. Illegal Contact (holding, blocking, etc.) – 5 yards
  4. Illegal Rushing (starting the rush inside 7-yard marker, starting the rush prior to the ball being snapped) – 5 yards (The penalty will be assessed as if the defensive player has entered the neutral zone and is offsides. The down will be repeated)
  5. Extra Point Try (Defensive Penalty) – Offense retains possession with the ball placed ½ distance to the goal line.

OFFENSIVE:

  1. Offsides – 5 yards (On offense, once the players are set they cannot move except one player who may go into motion. (The down will be repeated)
  2. Illegal Motion (more than one person in motion, false start) –5 yards (The down will be repeated)
  3. Illegal Forward Pass (pass received behind the line of scrimmage or Pitches/Laterals) – Loss of down for illegal forward pass. Ball down at spot of foul for pitches/laterals.
  4. Holding= +5 yards & Automatic First Down
  5. Offensive Pass Interference (illegal pick play, pushing off/away defender) – 5 yards (Loss of down)
  6. Flag Guarding – 5 yards (Penalty will be assessed at the point of the incident)
  7. Delay of Game – Clock stops, 5 yards (The down will be repeated)
  8. Unsportsmanlike Conduct (taunting/trash talk/ pushing/ fighting) – 10 yards (spot of the foul)
  9. *If the penalty yardage should be more than the distance to the goal, all penalties will be ½ the distance to the goal.